using FrameWork;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

namespace FrameWorkBin
{
    public partial class GameEntry : MonoBehaviour
    {

        public static EventComponent EventComponent { get; set; }

        private void InitBaseComponent()
        {
            EventComponent = GameFrameWork.GetComponent<EventComponent>();
        }

    }
}

